1. 01

    Description

  2. 02

    Stills

  3. 03

    Process

SQUALL

City of the Dead

YEAR

2022/(wip)

TYPE

Thesis

TOOLS

After Effects

&

Cinema 4D

DESCRIPTION

01

Below the soil rests a lost city of flesh and coal. A lesson in hubris and ego, it crawls to the surface every so often to serve as a beacon for what could be.

Squall was my thesis project, formerly called "City of the Dead," and the product of months of hard work. I consider it deeply unfinished, and remains something I'm excited to return to when I have the time. In it's current state it serves as an evocative piece, but I'm eager to push it more into an environmental storytelling piece.

STILLS

02

Still Trying

02—1

Even though work on my thesis wrapped when I graduated from college, there is still a great deal I wish to say with this project. I’m so invested in this world. I want to know what happened to it, why it exists, and who inhabited it. I can’t tell that story if I let it sit as is.

Still Trying

02—1

Even though work on my thesis wrapped when I graduated from college, there is still a great deal I wish to say with this project. I’m so invested in this world. I want to know what happened to it, why it exists, and who inhabited it. I can’t tell that story if I let it sit as is.

Origins

02—6

PROCESS

03

My thesis was the result of tireless experimentation, and a voracious interest in environment design.

SCOPE

4 Months

CREDITS

Directed by Gabe Nadel / Audio by Kelly Warner

EXTRA

Supervised by Jill Taffet / Layout Assitance by Amanda Godreau

  1. 01

    Video

  2. 02

    Description

  3. 03

    Stills

  4. 04

    Process

SQUALL

City of the Dead

YEAR

2022/(wip)

TYPE

Thesis

TOOLS

After Effects

&

Cinema 4D

VIDEO

01

DESCRIPTION

02

Below the soil rests a lost city of flesh and coal. A lesson in hubris and ego, it crawls to the surface every so often to serve as a beacon for what could be.

Squall was my thesis project, formerly called "City of the Dead," and the product of months of hard work. I consider it deeply unfinished, and remains something I'm excited to return to when I have the time. In it's current state it serves as an evocative piece, but I'm eager to push it more into an environmental storytelling piece.

STILLS

03

Still Trying

03—1

Even though work on my thesis wrapped when I graduated from college, there is still a great deal I wish to say with this project. I’m so invested in this world. I want to know what happened to it, why it exists, and who inhabited it. I can’t tell that story if I let it sit as is.

Still Trying

03—1

Even though work on my thesis wrapped when I graduated from college, there is still a great deal I wish to say with this project. I’m so invested in this world. I want to know what happened to it, why it exists, and who inhabited it. I can’t tell that story if I let it sit as is.

Origins

03—6

PROCESS

04

My thesis was the result of tireless experimentation, and a voracious interest in environment design.

SCOPE

4 Months

CREDITS

Directed by Gabe Nadel / Audio by Kelly Warner

EXTRA

Supervised by Jill Taffet / Layout Assitance by Amanda Godreau